CONTENTS:- Foreword; Preface; Acknowledgement; List of Programs; Part A - Graphics Programming; 1. Introduction; 2. Bar Graphs and Charts; 3. Animation; 4. Line and Circle Drawing; 5. Transformation; 6. Clipping and Windowing; Part B - Projects; 1. How Computer Works; 2. LAN Topologies Project; 3. Simulation of CPU Scheduling Algorithms; 4. Searching, Sorting and Merging Algorithms; 5. Data Structures Demo; 6. Buildesigner; 7. Petrol Bunk Simulation; 8. Disk Scheduling Algorithms;
The subject 'Computer Graphics' is included in most of Computer Science courses of Indian Universities and Technical Boards. This book is targeted to students keeping in mind their academic requirements at undergraduate and postgraduate levels. To start with this book it contains two parts. The first part 'Part A' deals with introduction to different graphical functions that are available in C and their usage. It consists of six chapters that deal with introduction to Graphics, Bar Graphs and Charts, Animations, Line and Circle Generating Alogrithms, 2-dimensional and 3 Dimensional Transformation and Clipping and windowing Techniques along with sufficient example programs to illustrate each concept. 'Part B' of this book contains small projects that are implemented using C Graphical Programming. These projects are mainly based on demonstration of different computer related concepts, namely CPU Scheduled Algorithms, Disk Scheduling Alogrithms, Lan topologies, Data Structures Demonstration, Architectural Demonstration of Working Computers and Searching Sorting and Merging Algorithms.